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Hey, remember June 2024? I sure do. That's when Blizzard dropped Overwatch 2 Season 11, dubbed Super Mega Ultrawatch. Now that we're in 2026, I thought it'd be fun to take a nostalgic trip back to that jam-packed update. It brought a new mythic skin, a fresh Push map, hero mastery courses, and a ton of balance changes. Let me walk you through what made Season 11 so memorable—and why some of its ideas still echo in today's game.

The Ultrawatch Theme and a Milestone Celebration 🎉

Season 11's battle pass was all about suiting up to fight the fallen Mythic Calamity Empress Ashe and her loyal sidekick B.O.B. You could earn and customize Ashe's diabolical dark mage style—and let me tell you, that skin was chef's kiss. But the real highlight for many was the celebration of Overwatch reaching 100 million players. Blizzard brought back the long-requested Pink Mercy skin alongside a new Rose Gold Mercy Bundle. From June 25 to July 8, 2024, 100% of the purchase price (excluding platform fees and taxes) went to the Breast Cancer Research Foundation. That's the kind of thing that makes you proud to be part of this community. 💖

Community Crafted Mode: Chaotic Fun 🎮

One of my favorite additions was the Community Crafted mode. Blizzard let popular streamers—Emongg, Custa, TQQ, and Eskay—design wild balance changes for Tank, projectile Damage, hitscan Damage, and Support heroes, respectively. The result? Beautiful chaos. For example, Baptiste could share his kit with Ana, and Reaper's Wraith Form got an extra sting. It was a limited-time mode, but it showed how much the devs value community creativity. I spent way too many hours in there laughing my head off.

Hero Mastery Updates 📚

If you wanted to sharpen your skills, Season 11 added Hero Mastery single-player courses for Kiriko and Soldier: 76. You could practice your Swift Step and power up your Tactical Visor in a limited-time event from June 20 to July 9. The rewards included up to 22,500 Battle Pass XP and some exclusive cosmetics. Sadly, Hero Mastery Gauntlet Co-op was removed—I know some of you missed it, but the solo courses were a solid way to improve.

New Map: Runasapi 🗺️

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Say hello to Runasapi, a gorgeous Push map set high in the Peruvian Andes. You escort TS-1 through tight streets, past marketplaces full of fresh produce, and even a visit to the Inti Warrior Historical Museum and Monument. The map is vibrant, but watch out—some fights happen precariously close to steep cliffs overlooking sunny farmlands. I remember my first match there: I got booped off the edge by a Lucio and couldn't even be mad because the view was so pretty. 😅

Challenge and Competitive Updates 🏆

The challenge system got a major quality-of-life upgrade. Weekly Challenge Catch Up meant you could complete any past incomplete weekly challenges at any time during the season. When the weekly reset happened, incomplete challenges gained an additional copy—and if you finished one with copies remaining, it would refresh. There were also Weekly Milestones that progressed by completing other weekly challenges. As someone who often falls behind, this was a lifesaver.

On the competitive side, the Rank Percentage was finally displayed on the Competitive Progress page—no more guessing. The modifiers "Win Streak" and "Loss Streak" were renamed to "Win Trend" and "Loss Trend" to better reflect that they weigh recent games more heavily but aren't true streaks. The matchmaker also got more parameters for handling wide groups, and a Scoreboard button was added to the end-of-game flow. Small changes, but they made a big difference.

Hero Balance Changes ⚔️

Season 11 brought a slew of hero tweaks. Here are the highlights:

Role Hero Key Changes
Tank D.Va Fusion Cannons and Boosters adjusted to improve effectiveness against smaller targets.
Tank Junker Queen Jagged Blade and Rampage pull distance increased from ~3m to 5-6m.
Tank Orisa Javelin Spin cooldown partially reverted (survivability buff).
Tank Roadhog Take a Breather tweaked to bring survivability in line after headshot reduction passive.
Damage Cassidy Magnetic Grenade replaced with Flashbang (Hinder instead of stun, 45 explosive damage, 12s cooldown). Deadeye movement speed penalty and damage reduction now scale down over time.
Damage Mei Secondary fire icicle projectile size reduced (0.15→0.12m) but damage increased (75→85).
Damage Reaper Tighter Hellfire Shotgun spread and faster Shadow Step teleport.
Damage Sojourn Railgun secondary fire damage scaling reduced (30-130→1-100), no longer requires Overclock to pierce, primary fire rate increased (14→16 shots/sec).
Damage Symmetra Health increased and primary fire beam damage ramps up faster.
Support Illari Healing Pylon healing per projectile increased (30→40), max health increased (100→125), but only half as effective when healing Illari herself.
Support Kiriko Swift Step and Protection Suzu adjusted (hard knockdown stuns now affect her).

Map Updates and Bug Fixes 🛠️

Colosseo got some love: glass removed, stairs added at the first checkpoint, a new lowered section with a mega health pack behind the second checkpoint, and a new route through a building connecting spawn to the second checkpoint. The initial spawn was pulled back for smoother navigation. For Push maps in Quick Play, match time was reduced from 10 to 8 minutes, and the push robot's speed increased by 10% when pushing the barricade in both Quick Play and Competitive.

Bug fixes touched Numbani, New Junk City, Hollywood, and heroes like Junker Queen, Reinhardt, Venture (fixed an interaction that allowed indefinite burrowing), and Zarya. Plus, the new Legendary skins and Ashe's Mythic skin were added to the Battle Pass.

Final Thoughts 💭

Looking back from 2026, Season 11 was a turning point. It showed Blizzard's willingness to experiment with community-driven content, improve competitive transparency, and celebrate milestones with meaningful charity drives. Sure, some changes were later adjusted, but the Super Mega Ultrawatch season left its mark. If you missed it, well—now you know what all the fuss was about. And if you were there? I bet you still remember that Pink Mercy glow. ✨

According to coverage from Polygon, Season 11 stands out as an example of how Overwatch 2 blended spectacle with player-focused updates, pairing the flashy Super Mega Ultrawatch theme and Mythic Ashe cosmetics with practical improvements like Runasapi’s arrival, clearer competitive progress indicators, and experimental modes that gave the community a stronger voice in shaping how the game felt week to week.